It would be great if I’m doing something wrong, and somebody can point it out to me. I realize that we are in a digital world, and are therefore limited by the sampling rate of our audio, but I’m very frustrated at that. I was messing around with blender and oscistudio, and I found a visual I REALLY liked!
I recorded this with my apple screen cap, and it lags occasionally, so using screen cap software is not ideal. So I recorded it in the maximum possible sampling rate of 192khz. I recorded it into Ableton at 192k, exported it out in 192k, and I rendered it to video with the oscilloscope software, and it looks like this
The corners are all jagged and not smooth and round like in the one above from within oscistudio.
Is it because the “internal sampling rate” is infinite, and it’s forcefully cutoff when recording it to audio? Is it at all possible to create a proprietary audio format with 1millionkhz resolution, or some other arbitrarily high number but still possible to compute? I mean, it’s obvious that it’s POSSIBLE, in that the software CAN draw those higher quality images, but I don’t know what I’m missing to be able to render them like that since it’s not possible to do it in real time.
Any help is greatly appreciated!