Can you briefly describe how Oscistudio decides how to sequence the vertices it receives from Blender?
Is it based on the order of verts/edges in Blender itself? or does it somehow reorder the verts to optimize the path of the trace through the points?
I’ve got some ideas on ways to modify the vert data in Blender to affect how things look/sound.
I can see the Blender data via python, but what happens after it gets imported into Oscistudio is a black box to me…